VRTGO welcomes the following expert speakers

2017 Speakers

Chris Freeman

Talk Information:

Chris will be facilitating the Manufacturing workshop where he will be looking at how immersive tech is impacting this sector and where immersive tech and save companies time and money.

I am theme lead for Digital Manufacturing and technical fellow for Augmented Reality (AR) at the Advanced Manufacturing Research Centre's (AMRC) Factory 2050. My work focuses on the medium to high TRL (Technology Readiness Level) development and integration of AR, Virtual Reality (VR) and wearable technology in respect of MRO (Maintenance, Repair and Overhaul), assembly and digitally connected environments. With a master’s degree in design & manufacture, I specialise in the area of advanced visualisation, focusing on VR & AR. I have a wide range of experience demonstrating applications for aerospace, construction, civil nuclear, automotive and military sectors. As part of Factory 2050 I lead an exceptionally talented team delivering AMRC Factory 2050’s Digital Manufacturing capability, incorporating Manufacturing Informatics and Digitally Assisted Assembly. Tasked with driving vertical and horizontal innovation in emerging technologies, my current activities include developing the AMRC digital manufacturing strategy, managing large programmes of work, building consortiums for collaboration, and identifying funding opportunities in the applied use of AR / VR and IoT technologies.




theme lead for Digital Manufacturing and technical fellow for Augmented Reality (AR) at the Advanced Manufacturing Research Centre's (AMRC) Factory 2050 at AMRC

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Chris Freeman
theme lead for Digital Manufacturing and technical fellow for Augmented Reality (AR) at the Advanced Manufacturing Research Centre's (AMRC) Factory 2050

Matt Sansam

Talk Information:

Matt Sansam is a digital and creative industries veteran, lead technologist for the digital economy and holds the role of Programme Manager for Innovate UK, the UK's Innovation agency. Matt specialises in project and programme scoping, end to end delivery, product and service deployment and has worked with many organisations within music, publishing, games, film, IV, culture, advertising, fashion, education, sport, healthcare, finance and accessibility.
He has worked on everything from small budget hand-held releases to large scale complex projects. As part of the Innovate UK Digital Economy team, Matt manages relationships with business and academic communities, as well as scoping, planning, developing and delivering various interventions aimed at small and start-up businesses.




Innovation Lead for Digital at Innovate UK

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Matt Sansam
Innovation Lead for Digital

Antonia Koop

Talk Information:

Training Workshop: 'VR Powered Experiential Learning - Rocket Fuel for Training and Education'

Take aways: understanding the power of VR to deliver high impact trainings, understand the questions you need to ask to identify the value and power of VR for your training programs but also understand the constraints, the uses and limitations for its application in learning and development in a variety of domains (hard skills, soft skills, the concrete technical learning versus how VR can change our thinking and behaviour), sharing of experiences and visions for the future of VR in training and education.

ANTONIA KOOP, Managing Director of Kite Rider-Strategic Adventures Ltd (aka corncutter.games) and Strategic Nudge Ltd
Antonia leads a team of thought leaders and practitioners from the worlds of neuroscience, cognitive and socio-emotional development and professional education, which together with the companies' games development team convert this expertise into high-impact experiential learning adventures. Using cutting-edge games technology including VR and AR the companies provide training for senior executives in a wide range of private and public sector organisations.

Antonia has a rich and varied background in war journalism, professional training, academic lecturing, research and as founder and former CEO of a multinational organization providing training and support for journalists in war zones




Managing Director at Kite Rider

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Antonia Koop
Managing Director

Jeremy Dalton

Talk Information:

"Virtual Reality: Now and in the Future"

Jeremy leads PwC’s VR/AR proposition, helping clients understand and quantify the benefits of immersive technologies such as virtual reality and augmented reality.

As part of his mission to educate, connect and inspire, he is also the co-president of the London chapter of the VR/AR Association, a global industry trade group for virtual reality and augmented reality.




VR/AR Lead at PwC

At PwC, our purpose is to build trust in society and solve important problems. It is this focus which informs the services we provide and the decisions we make.

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Jeremy Dalton
VR/AR Lead

Jed Ashforth

Talk Information:

Talk Title: Invisible When No One is Looking

Jed is the co-founder of this new VR consultancy. In a previous life Jed worked at PlayStation VR
where he spent everyday exploring new virtual realities, charting the best practices for this incredible new medium, and advising PlayStation® developers on how to build the greatest, most innovative gameplay experiences for PSVR.

@jedashforth




Co Founder at Realised Realities

Website
Jed Ashforth
Co Founder

Aldis Sipolins

Talk Information:

Enhancing Human Performance with VR and Machine Learning

Abstract (subject to change based on on new research)
Virtual reality tricks your brain into believing you're somewhere real. This is the power of Presence, and it's going to revolutionize human research. An IBM Research experiment had participants complete a memory game in VR while wearing an EEG brain sensing headband. Using machine learning techniques, researchers were able to successfully predict memory based on brain activity. In other words, we can predict whether or not you will remember something based on what your brain was doing when you saw it.

Aldis is a VR evangelist and lifelong videogame nerd whose work combines virtual reality, cognitive neuroscience, and game design. Aldis received a Ph.D. in Visual Cognition and Human Performance from the University of Illinois at Urbana-Champaign in 2015, specializing in neuroenhancement. His current work at IBM Research uses machine learning, sensors, 3d printing, and robotics to enhance performance and learning in VR/AR.




Head of Virtual Reality and Game Design at IBM Research

IBM Research is one of the world’s largest and most influential corporate research labs, with more than 3,000 researchers in 12 labs located across six continents. We play the long game, investing now in tomorrow's breakthroughs. Watson, the world's first cognitive system, is the fruit of over 50 years of IBM research in artificial intelligence. Today, it forms a core part of IBM's business.

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Aldis Sipolins
Head of Virtual Reality and Game Design

Nick Whiting

Talk Information:

"The Road to Robo Recall and Beyond"

He'll take a look at what they learned about players, technology, physiology, and psychology through creating Robo Recall, and how those lessons are shaping how they think about what they're working on next.

Nick Whiting is currently overseeing the development of the award-winning Unreal Engine 4's virtual and augmented reality efforts, including shipping the recent "Robo Recall", “Bullet Train,” "Thief in the Shadows," "Showdown," and "Couch Knights" VR titles.  Previously, he has helped shipped titles in the blockbuster "Gears of War" series, including "Gears of War 3" and "Gears of War: Judgment."  He is also currently serving as the chair of the Khronos OpenXR initiative, working to create a standard for VR and AR platforms and applications.




Technical Director of VR and AR at Epic Games

Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX, BattleBreakers, RoboRecall and the new Unreal Tournament. Epic’s Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, VR and the Web.

Website
Nick Whiting
Technical Director of VR and AR

Thor Gunnarsson

Talk Information:

From his involvement with the first wave of Virtual Reality in San Francisco to the advent of mobile gaming at BAFTA award-winning Ideaworks3D in London, and throughout his 7 years of service as VP Business Development at CCP, Thor has specialized in forging business opportunity in the adjacent possible between creative developers and disruptive technologies.




Co-Founder / Business Development Director at Sólfar

Founded in Reykjavík, Iceland in October 2014 by three game industry veterans, our mission is to create and publish pure VR games that thrill players, define the medium, and establish Sólfar as the category leader in virtual reality entertainment.

We are currently developing multiple projects across all major VR platforms, including PlayStation VR, HTC Vive and Oculus Rift.

Website
Thor Gunnarsson
Co-Founder / Business Development Director

VRTGO welcomes the following expert speakers

2015 Speakers

Jed Ashforth

Talk Information:

Talk Title: Invisible When No One is Looking

Jed is the co-founder of this new VR consultancy. In a previous life Jed worked at PlayStation VR
where he spent everyday exploring new virtual realities, charting the best practices for this incredible new medium, and advising PlayStation® developers on how to build the greatest, most innovative gameplay experiences for PSVR.

@jedashforth




Co Founder at Realised Realities

Website
Jed Ashforth
Co Founder