Take-aways: understanding the power of VR to deliver high impact training understand the questions you need to ask to identify the value and power of VR for your training programs but also understand the constraints, the uses and limitations for its application in learning and development in a variety of domains (hard skills, soft skills, the concrete technical learning versus how VR can change our thinking and behaviour), sharing of experiences and visions for the future of VR in training and education.
Along side the sector specific workshops we will be giving delegates the opportunity to meet the guys from Innovate UK to look at funding opportunities and also to find out what is involved.
Investors lounge: We will also be inviting investors to come along and you can meet these guys in an informal setting.
We'll take a look at what we learned about players, technology, physiology, and psychology through creating Robo Recall, and how those lessons are shaping how we think about what we're working on next.
Jeremy will be taking a look at the where the VR market is now and where it is heading. This will be a useful session for everyone!
Virtual reality tricks your brain into believing you're somewhere real. This is the power of Presence, and it's going to revolutionize human research. An IBM Research experiment had participants complete a memory game in VR while wearing an EEG brain sensing headband. Using machine learning techniques, researchers were able to successfully predict memory based on brain activity. In other words, we can predict whether or not you will remember something based on what your brain was doing when you saw it.
Jed Ashforth, former PlayStation(R)VR Immersive Experience Specialist at Sony Interactive Entertainment, firmly believes that User Experience is the most important commodity in the world, and so all VR developers should learn to become invisible when no one’s looking so that we can change the future like before. Yep, it’s that old story again. Join Jed on a unique and surprising trip into the future of the VR user experience.