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An annual Conference & Expo that explores the future of VR for both entertainment and serious applications

About VRTGO?

VRTGO is an established, high quality, curated VR and AR conference and exhibition. Since 2014 VRTGO has been helping it’s audience make decisions on their future strategy and helping businesses make those essential connections.

We work closely with partners and sponsors with the aim to develop packages that suit your business needs so if there is anything we can add to the packages please let us know.

VRTGO is a specialist VR and AR event – we have an audience of VR decision makers, developers, innovation managers, press, as well as those looking to buy VR solutions.

0ver 300 people from 103 different organisations attended. We also had over 30 companies exhibiting and demonstrating the latest tech and content.

Last year’s exhibitors and speakers included: NASA, PSVR, Microsoft Hololens, Samsung, Epic Games, Nvidia, Rewind:VR, Escape Technology, Coatsink, BBC, Hammerhead VR, Spearhead VR, Melody VR and many more.

2017 Speakers

Christophe Mallet

Talk Information:

Christophe Mallet will be joining Simon Barratt on his panel looking at how immersive tech will help us communicate and socialise
Christophe is the co-founder of Somewhere Else, a London-based creative consultancy and production house specialised in immersive technologies (VR/AR/MR).
After 8 years spent between digital strategy consultancy, event production and VR studio Exzeb, Christophe started Somewhere Else to help brands, agencies and innovators harness the power of VR/AR/MR to win in the Age of Experience

Working with the likes of Samsung, Canal+ and ExxonMobil, Somewhere Else has enabled brands in the fashion, retail and entertainment sectors to build deeper relationships with their audiences through powerful VR experiences.

Christophe is a regular VR blogger and a member of the Uni-VR think tank.




AR/VR Specialist at Somewhere Else

Website
Christophe Mallet
AR/VR Specialist

Dr Faisal Mushtaq

Talk Information:

“The challenges and opportunities for virtual reality: a human factors perspective”

Dr Faisal Mushtaq is a cognitive neuroscientist and Academic Fellow in Health Engineering at the University of Leeds. Faisal’s expertise lie in using principles from cognitive science (including measurement of neural activity) to assess and improve human performance across a variety of contexts- from childhood sensorimotor disorders through to surgeons performing highly skilled minimally invasive procedures. He has previously acted as specialist advisor to industry on the health and safety implications of Virtual Reality (VR) use in young children. Faisal will be presenting on the human factors-related challenges posed by VR and how overcoming these challenges will open exciting new opportunities that could truly transform the ways in which humans interact with computers.




Cognitive Neuroscientist & Academic Fellow In Health Engineering at Leeds University

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Dr Faisal Mushtaq
Cognitive Neuroscientist & Academic Fellow In Health Engineering

Resh Sidhu

Talk Information:

Creative Director. Framestore. Virtual Reality. AR + AI. Storyteller. Ideas + Innovation. TEDx Speaker, Author, Mentor. Queen of VR

Resh Sidhu is one of the most well-regarded names in Virtual Reality driving the medium forward with her fearless creativity and innovative approach. Resh’s most recent work is the groundbreaking Fantastic Beasts VR experience launched on Google’s Daydream platform.

Resh’s role extends well beyond the scope of creative leadership, she lectures and talks extensively all over the world on designing compelling experiences in VR and AR. Resh joined Framestore from Award winning innovation agency AKQA in London where, as Creative Director, she led a multi-disciplinary team across a wide client base. Resh has a diverse skillset with specialties in Virtual Reality, creative direction, interaction design, conceptual ideas, strategy and creative leadership.

Resh’s influential work is recognized worldwide for its pioneering approach that continues to define and lead the Virtual industry. She was recently named as a leading female pioneer in VR by Marie Claire Magazine, awarded The Voice a Woman Award for her pioneering creative work in Virtual reality and was Featured in Campaign Top 30 Women creative trailblazers redefining adland.

 




Creative Director at Framestore

Framestore VR Studio combines highly immersive interactive experiences with Oscar-winning visuals. We are uniquely placed as the first and most awarded Virtual Reality studio in the world, bringing Hollywood calibre visuals to the theatre of immersion.

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Resh Sidhu
Creative Director

Doug Wolff

Talk Information:

Doug will be facilitating the Architecture and Construction workshop along with Soluis




Partner Technology Manager, at Unreal Engine, Epic Games

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Doug Wolff
Partner Technology Manager,

Sol Rogers

Talk Information:

Sol Rogers is CEO and Founder of REWIND, a production agency that fuses bleeding-edge technology with award-winning creative storytelling. Known for pushing the boundaries in innovative content creation, REWIND’s acclaimed immersive projects include BBC Home - a VR Spacewalk, the launch of Jaguar I-PACE in VR, and Ghost in the Shell VR. The team combines its deep-rooted heritage in VFX and CGI production, with an industry-defining approach to VR, AR, MR and experiential marketing.

Sol is Chair of Immerse UK, the first nation-wide network for immersive companies, working to ensure that the UK becomes the global leader in immersive technologies. Sol is also a BAFTA VR Advisory Group Executive and an advisor to globally recognised conferences. Sol’s passion for VR has led him to set up VRLO; the UK’s most popular VR meetup, and VR Together; a platform to help create VR for good. Prior to founding REWIND, Sol was a university lecturer for 15 years in Digital Animation, VFX & Emerging Technology.

Sol is a VR evangelist and prominent international keynote speaker, often quoted in the press and appearing on TV.




CEO and Founder, REWIND at REWIND

REWIND, a production agency that fuses bleeding-edge technology with award-winning creative storytelling. Known for pushing the boundaries in innovative content creation, REWIND’s acclaimed immersive projects include BBC Home - a VR Spacewalk, the launch of Jaguar I-PACE in VR, and Ghost in the Shell VR. The team combines its deep-rooted heritage in VFX and CGI production, with an industry-defining approach to VR, AR, MR and experiential marketing.

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Sol Rogers
CEO and Founder, REWIND

Simon Barratt

Talk Information:

How about ‘Social VR / AR – Challenges and Opportunities’ ?
This panel session will explore how immersive tech can help us and hinder us in our social interactions for both work and play.




Games and VR entrepreneur at

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Simon Barratt
Games and VR entrepreneur

Chris Freeman

Talk Information:

Chris will be facilitating the Manufacturing workshop where he will be looking at how immersive tech is impacting this sector and where immersive tech and save companies time and money.

I am theme lead for Digital Manufacturing and technical fellow for Augmented Reality (AR) at the Advanced Manufacturing Research Centre's (AMRC) Factory 2050. My work focuses on the medium to high TRL (Technology Readiness Level) development and integration of AR, Virtual Reality (VR) and wearable technology in respect of MRO (Maintenance, Repair and Overhaul), assembly and digitally connected environments. With a master’s degree in design & manufacture, I specialise in the area of advanced visualisation, focusing on VR & AR. I have a wide range of experience demonstrating applications for aerospace, construction, civil nuclear, automotive and military sectors. As part of Factory 2050 I lead an exceptionally talented team delivering AMRC Factory 2050’s Digital Manufacturing capability, incorporating Manufacturing Informatics and Digitally Assisted Assembly. Tasked with driving vertical and horizontal innovation in emerging technologies, my current activities include developing the AMRC digital manufacturing strategy, managing large programmes of work, building consortiums for collaboration, and identifying funding opportunities in the applied use of AR / VR and IoT technologies.




Lead for Digital Manufacturing and AR at AMRC

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Chris Freeman
Lead for Digital Manufacturing and AR

Matt Sansam

Talk Information:

Matt Sansam is a digital and creative industries veteran, lead technologist for the digital economy and holds the role of Programme Manager for Innovate UK, the UK's Innovation agency. Matt specialises in project and programme scoping, end to end delivery, product and service deployment and has worked with many organisations within music, publishing, games, film, IV, culture, advertising, fashion, education, sport, healthcare, finance and accessibility.
He has worked on everything from small budget hand-held releases to large scale complex projects. As part of the Innovate UK Digital Economy team, Matt manages relationships with business and academic communities, as well as scoping, planning, developing and delivering various interventions aimed at small and start-up businesses.




Innovation Lead for Digital at Innovate UK

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Matt Sansam
Innovation Lead for Digital

Antonia Koop

Talk Information:

Training Workshop: 'VR Powered Experiential Learning - Rocket Fuel for Training and Education'

Take aways: understanding the power of VR to deliver high impact trainings, understand the questions you need to ask to identify the value and power of VR for your training programs but also understand the constraints, the uses and limitations for its application in learning and development in a variety of domains (hard skills, soft skills, the concrete technical learning versus how VR can change our thinking and behaviour), sharing of experiences and visions for the future of VR in training and education.

ANTONIA KOOP, Managing Director of Kite Rider-Strategic Adventures Ltd (aka corncutter.games) and Strategic Nudge Ltd
Antonia leads a team of thought leaders and practitioners from the worlds of neuroscience, cognitive and socio-emotional development and professional education, which together with the companies' games development team convert this expertise into high-impact experiential learning adventures. Using cutting-edge games technology including VR and AR the companies provide training for senior executives in a wide range of private and public sector organisations.

Antonia has a rich and varied background in war journalism, professional training, academic lecturing, research and as founder and former CEO of a multinational organization providing training and support for journalists in war zones




Managing Director at Kite Rider

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Antonia Koop
Managing Director

Jeremy Dalton

Talk Information:

"Virtual Reality: Now and in the Future"

Jeremy leads PwC’s VR/AR proposition, helping clients understand and quantify the benefits of immersive technologies such as virtual reality and augmented reality.

As part of his mission to educate, connect and inspire, he is also the co-president of the London chapter of the VR/AR Association, a global industry trade group for virtual reality and augmented reality.




VR/AR Lead at PwC

At PwC, our purpose is to build trust in society and solve important problems. It is this focus which informs the services we provide and the decisions we make.

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Jeremy Dalton
VR/AR Lead

Jed Ashforth

Talk Information:

Talk Title: Invisible When No One is Looking

Jed is the co-founder of this new VR consultancy. In a previous life Jed worked at PlayStation VR
where he spent everyday exploring new virtual realities, charting the best practices for this incredible new medium, and advising PlayStation® developers on how to build the greatest, most innovative gameplay experiences for PSVR.

@jedashforth




Co Founder at Realised Realities

World-leading expertise for every challenge in Virtual Reality

Developing a Virtual Reality experience can present a wide range of new and unusual challenges for businesses and developers. The medium is so new and unexplored that it can sometimes be hard to find someone with the answers. Realised Realities is a world-class Virtual Reality and Immersive Technology consultancy with decades of experience of helping developers identify and overcome the unexpected challenges that this new medium presents. We're passionate about great VR, and we're 100% focused on guiding our clients to the highest quality solutions.

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Jed Ashforth
Co Founder

Aldis Sipolins

Talk Information:

Enhancing Human Performance with VR and Machine Learning

Abstract (subject to change based on on new research)
Virtual reality tricks your brain into believing you're somewhere real. This is the power of Presence, and it's going to revolutionize human research. An IBM Research experiment had participants complete a memory game in VR while wearing an EEG brain sensing headband. Using machine learning techniques, researchers were able to successfully predict memory based on brain activity. In other words, we can predict whether or not you will remember something based on what your brain was doing when you saw it.

Aldis is a VR evangelist and lifelong videogame nerd whose work combines virtual reality, cognitive neuroscience, and game design. Aldis received a Ph.D. in Visual Cognition and Human Performance from the University of Illinois at Urbana-Champaign in 2015, specializing in neuroenhancement. His current work at IBM Research uses machine learning, sensors, 3d printing, and robotics to enhance performance and learning in VR/AR.




Head of Virtual Reality and Game Design at IBM Research New York

IBM Research is one of the world’s largest and most influential corporate research labs, with more than 3,000 researchers in 12 labs located across six continents. We play the long game, investing now in tomorrow's breakthroughs. Watson, the world's first cognitive system, is the fruit of over 50 years of IBM research in artificial intelligence. Today, it forms a core part of IBM's business.

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Aldis Sipolins
Head of Virtual Reality and Game Design

Nick Whiting

Talk Information:

"The Road to Robo Recall and Beyond"

He'll take a look at what they learned about players, technology, physiology, and psychology through creating Robo Recall, and how those lessons are shaping how they think about what they're working on next.

Nick Whiting is currently overseeing the development of the award-winning Unreal Engine 4's virtual and augmented reality efforts, including shipping the recent "Robo Recall", “Bullet Train,” "Thief in the Shadows," "Showdown," and "Couch Knights" VR titles.  Previously, he has helped shipped titles in the blockbuster "Gears of War" series, including "Gears of War 3" and "Gears of War: Judgment."  He is also currently serving as the chair of the Khronos OpenXR initiative, working to create a standard for VR and AR platforms and applications.




Technical Director of VR and AR at Epic Games

Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX, BattleBreakers, RoboRecall and the new Unreal Tournament. Epic’s Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, VR and the Web.

Website
Nick Whiting
Technical Director of VR and AR

Thor Gunnarsson

Talk Information:

Surfing Peaks, Surviving Troughs: Navigating Through VR´s Hype Cycle

From building and scaling Everest VR, the team at Sólfar gained a few hard-won lessons for any startup creating VR games and experiences in the middle of a classic Hype Cycle. What did we learn about the technical, design and business challenges of early VR? And how do we climb the slope of enlightenment together?

From his involvement with the first wave of Virtual Reality in San Francisco to the advent of mobile gaming at BAFTA award-winning Ideaworks3D in London, and throughout his 7 years of service as VP Business Development at CCP, Thor has specialized in forging business opportunity in the adjacent possible between creative developers and disruptive technologies.




Co-Founder / Business Development Director at Sólfar

Founded in Reykjavík, Iceland in October 2014 by three game industry veterans, our mission is to create and publish pure VR games that thrill players, define the medium, and establish Sólfar as the category leader in virtual reality entertainment.

We are currently developing multiple projects across all major VR platforms, including PlayStation VR, HTC Vive and Oculus Rift.

Website
Thor Gunnarsson
Co-Founder / Business Development Director

We would like to say a BIG thank you to our sponsors and partners who made this VR event a reality.

2017 Sponsors

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North East England has a vibrant, fast-growing tech cluster with an established niche in Virtual Reality/ Augmented Reality. Over 50 specialist gaming companies are supported by more than 70 university and college courses aimed specifically at nurturing talent for the gaming sector. We are also one of the lowest cost locations in the UK and Western Europe, with typical savings of £1m per annum compared to London for a 25-person studio. When combined with the thriving creative and cultural scene, renowned nightlife and a host of specialist properties for the sector, it’s clear to see why North East England Works for the gaming industry.

Invest North East England is the first point of contact for companies looking to invest in the region. Our experienced team opens the door for companies to North East England’s network of specialist organisations and individuals with the information, support and advice essential to any investment decision. We co-ordinate investment enquiries on behalf of our region's local authorities to ensure businesses are able to make the best decisions based on a wide array of information. To find out more, please visit www.investnortheastengland.co.uk or email enquiries@investnortheastengland.co.uk.

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Headline Sponsor: Invest North East England

North East England has a vibrant, fast-growing tech cluster with an established niche in Virtual Reality/ Augmented Reality. Over 50 specialist gaming companies are supported by more than 70 university and college courses aimed specifically at nurturing talent for the gaming sector. We are also one of the lowest cost locations in the UK and Western Europe, with typical savings of £1m per annum compared to London for a 25-person studio. When combined with the thriving creative and cultural scene, renowned nightlife and a host of specialist properties for the sector, it’s clear to see why North East England Works for the gaming industry.

Invest North East England is the first point of contact for companies looking to invest in the region. Our experienced team opens the door for companies to North East England’s network of specialist organisations and individuals with the information, support and advice essential to any investment decision. We co-ordinate investment enquiries on behalf of our region's local authorities to ensure businesses are able to make the best decisions based on a wide array of information. To find out more, please visit www.investnortheastengland.co.uk or email enquiries@investnortheastengland.co.uk.

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Coatsink is a passionate and talented games development team working on games for PC, VR, console and mobile. Since Tom Beardsmore and Paul Crabb established Coatsink in 2009-10, the company has grown into a recognised face in the developer community, growing VR industry, and applications market. Currently, we’re working on some original projects for release on PC, Oculus Rift/Samsung Gear VR, and console.

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Networking Sponsor: Coatsink

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Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

There are no shortcuts to creating immersive experiences that are believable to the human mind. VR requires complex scenes rendered at very high framerates. Because Unreal Engine is designed for demanding applications such as AAA games, filmmaking and photoreal visualization, it meets these requirements and provides a solid foundation to build content on all VR platforms - from PC to console to mobile

The guys will be demoing Robo Recall.

In creating Robo Recall, Epic developed a rendering solution specific to VR. The Forward Renderer supports high-quality lighting features, Multisample Anti-Aliasing (MSAA) and instanced stereo rendering to produce crisp, detailed images at 90 FPS.

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Networking Sponsor: Unreal Engine

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TIGA is the network for games developers and digital publishers and the trade association representing the video games industry. Our core purpose is to strengthen the games development and digital publishing sector. We achieve this by campaigning for the industry in the corridors of power, championing the industry in the media and helping our members commercially.

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Networking Sponsor: TIGA

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Ukie, pronounced you-key, (UK Interactive Entertainment) is the only trade body for the UK's games and interactive entertainment industry. We are a not-for-profit and represent businesses of all sizes from small start-ups to large multinational developers, publishers and service companies, working across online, mobile apps, consoles, PC, eSports, VR and AR. Meet the team members who are at your service.

Everything we do helps to support, grow and promote our members' businesses and the wider UK games and interactive entertainment industry by making sure we have the right economic, cultural, political and social environment needed for businesses to thrive.

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Networking Sponsor: UKIE

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Bluegfx provides 3D software, hardware and content creation tools to some of the most exciting creative studios in the media and entertainment industry. As an authority in industry-specific technology, we work with innovative and inspirational clients leading the way in games, design visualisation, film and TV. We pride ourselves on our outstanding technical expertise and the level of personal support and guidance we provide to our clients, whether tiny start-ups or established industry giants. Our excellent reputation is validated by our coveted position as Autodesk Gold Partner.

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The North East Satellite Applications Centre of Excellence provides support to North East business looking to develop new products & services using satellites.

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Workshop Sponsor: North East Satellite Applications Centre of Excellence

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Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

A world-class toolset and accessible workflows empower developers to quickly iterate on ideas and see immediate results without touching a line of code, while full source code access gives everyone in the Unreal Engine 4 community the freedom to modify and extend engine features.

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Workshop Sponsor: Unreal Engine

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Gateshead Council supports emerging technology companies and was the first council to create a VR network of Companies VRTGO Labs.

The Council is also developing a new state of the art facility for emerging tech companies called PROTO. This will be a one of a kind location for cutting edge tech companies and is located in the heart of the digital quays.

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Workshop Sponsor: Gateshead Council

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Sunderland Software City leads the consortium for the Digital Catapult Centre North East & Tees Valley on behalf of the 2 Local Enterprise Partnerships and the five local universities. Its work aims to help businesses and organisations from all sectors unlock insights and create new value from their data. It does this by educating potential customers on the opportunities within emerging technologies (including AR & VR).

For the intro:

Naomi Morrow Project Manager to the Digital Catapult North East and Tees Valley is here to talk to companies in the room around how they can get involved in the projects they host now with the new Digital Catapult strategy which now includes emerging technologies such as AR/VR. Previous projects have seen SMEs win contracts with corporates by demonstrating what opportunities technology provides whilst also helping corporates overcome internal business challenges.

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Workshop Sponsor: Digital Catapult Centre: North East & Tees Valley

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We work with people, companies and partner organisations to find and drive the science and technology innovations that will grow the UK economy.
Who we are
We’re an organisation of around 300 staff, drawn mainly from business. We work across the UK, with a head office in Swindon.
Our responsibilities
With a strong business focus, we drive growth by working with companies to de-risk, enable and support innovation. To do this, we work to:
• determine which science and technology developments will drive future economic growth
• meet UK innovators with great ideas in the fields we’re focused on
• fund the strongest opportunities
• connect innovators with the right partners they need to succeed
• help our innovators launch, build and grow successful businesses

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Workshop Sponsor: Innovate UK

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Transmit Consulting has helped numerous entrepreneurs and organisations strengthen, commercialise and innovate.

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Media Partner: Transmit Consulting

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Twitter Tech News

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Dedicated to bringing you news, updates and features relating to #VR and #AR technology. Contact us: https://www.vrfocus.com/contact-us/

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Media Partner: VR Focus

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Network Partner: Department for International Trade

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Newcastle based innovative film company

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Network Partner: Get Film

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Digital Union is the largest network of digital companies in the North East.

They will be attending and demoing some of the coolest member tech.

I

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Network Partner: Digital Union

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OUR MISSION IS TO FOSTER INNOVATION THROUGH COLLABORATION BY GROWING A STRONG AR / VR ECOSYSTEM IN LONDON & BEYOND.

We are technology agnostic and our community is based on diverse Augmented & Virtual Reality industry stakeholders such as startups, device makers, software companies, universities, research centres, media organisations, public initiatives and more.

We strongly believe in the interdependence of AR/VR/MR with AI, IoT and Wearables, and therefore welcome individuals and companies working in those fields.

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Network Partner: Realities Centre

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Game Republic Ltd runs the two largest networks in the North of England – Game Republic and GaMaYo

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2017 Exhibitors

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The North East Satellite Applications Centre of Excellence provides support to North East business looking to develop new products & services using satellites.

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MIXED IMMERSION IS A LONDON-BASED STUDIO, DELIVERING CREATIVE AUDIO AND MUSIC SERVICES TO A NEW GENERATION OF IMMERSIVE AND INTERACTIVE PRODUCTIONS AND PLATFORMS.

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Department for International Trade
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Newcastle based innovative film company

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Through Soluis | Studios we offer our clients and their stakeholders cutting-edge design visualisation and digital communication services. These include everything from traditional CG imagery and animation - through to the advanced motion graphics and video composition techniques. Using our vast in-house resources & experience, we have created images, graphics and film for some of the UK’s most prestigious projects and businesses, and for a diverse roster of clients from around the world.

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Coatsink is a passionate and talented games development team working on games for PC, VR, console and mobile. Since Tom Beardsmore and Paul Crabb established Coatsink in 2009-10, the company has grown into a recognised face in the developer community, growing VR industry, and applications market. Currently, we’re working on some original projects for release on PC, Oculus Rift/Samsung Gear VR, and console.

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Digital Union is the largest network of digital companies in the North East.

They will be attending and demoing some of the coolest member tech.

I

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Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

There are no shortcuts to creating immersive experiences that are believable to the human mind. VR requires complex scenes rendered at very high framerates. Because Unreal Engine is designed for demanding applications such as AAA games, filmmaking and photoreal visualization, it meets these requirements and provides a solid foundation to build content on all VR platforms - from PC to console to mobile

The guys will be demoing Robo Recall.

In creating Robo Recall, Epic developed a rendering solution specific to VR. The Forward Renderer supports high-quality lighting features, Multisample Anti-Aliasing (MSAA) and instanced stereo rendering to produce crisp, detailed images at 90 FPS.

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Spearhead Interactive is a leading emerging technology agency, providing a diverse and award-winning range of services and solutions in corporate and commercial strategy, consultation, technology, digital transformation, and software development.

We assist our clients in maximising efficiency, productivity and performance to meet their goals and ambitions through the development of world-first and best-in-class creative and innovative technology solutions; enabling and empowering companies and governments to improve operational, managerial and supporting processes across all areas of activity.

Specialising in the creation of interactive and immersive 3D software, Spearhead Interactive are pioneering developments in the Virtual, Augmented and Mixed Reality sector, with innovative and disruptive solutions specifically targeted at solving commercial business challenges through the visualisation of data and processes.

The business currently operates as an end-to-end ideas and solutions company, creating new technology applications and solving client problems through analysis of the issue and use of creative and intellectual capital to devise, develop and deploy the correct solution.

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Pocket Sized Hands hail from Abertay University where they were finalists in the prestigous Dare Academy contest.
These creative students have developed a VR game using UE4 and have demoed the game at various industry events including EGX.

Honeypot Espionage is an online VR multiplayer shooter, focused on stealth combat, in which you are put against other Spies in a combat arena. The last man standing wins. As a Spy, you are completely invisible, but you will begin to materialize if you move, fire a weapon or set a trap. If you don’t want killed, stay still. Think Predator meets SuperHot. The slower you move in real life the harder you are to see. You can set traps and decoys to trick other players into revealing their location to try to come out on top.

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Transmit Consulting has helped numerous entrepreneurs and organisations strengthen, commercialise and innovate.

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Twitter Tech News

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Bluegfx provides 3D software, hardware and content creation tools to some of the most exciting creative studios in the media and entertainment industry. As an authority in industry-specific technology, we work with innovative and inspirational clients leading the way in games, design visualisation, film and TV. We pride ourselves on our outstanding technical expertise and the level of personal support and guidance we provide to our clients, whether tiny start-ups or established industry giants. Our excellent reputation is validated by our coveted position as Autodesk Gold Partner.

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We are Filthy Fresh Studio, a team of four based at Cardiff, South Wales. Filthy Fresh is currently developing a virtual reality game using the HTC VIVE. We are planning to offer a VR Base-Defense game that will bring something fresh to the industry...

Game Bio
Jeff’s Tower is a virtual reality game where you play as the protagonist (Jeff) who is a woodland botanist that unexpectedly stumbles across an ancient rune stone steeped in legend. The aim of the game is to play as Jeff to defend the tower to prevent the evil king from obtaining the rune stone while using the magical powers you have just obtained to stop incoming hordes of enemies.

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Filthy Fresh Studio
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Animmersion specialises in innovative visualisation through 3D animation, data visualisation and technology solutions for the offshore, energy, process, engineering, construction, automotive and defence industries as well as retail. We focus on delivering innovation allowing traditional businesses to visualise their data, concepts, designs and products. We have four core offering which are
• Visualisation content
• VR/AR
• Interactive media (smartphones, tablets, touchscreens)
• Holograms

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Animmersion
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ABOUT NEUTRON
We are an award winning, creative technical team developing bespoke software pushing the boundaries of 3D Virtual Reality experiences and technology for Games, Retail and Enterprise. We pride ourselves in developing long-term relationships with our clients developing bespoke, high-quality solutions to solve their specific needs.

WHAT WE DO
Our team of creatives and technologists collaborate to create elegant cross domain solutions. Our team of game technology experts break boundaries, using games technology to create novel real world enterprise, financial and retail solutions. We go above and beyond delivering a high quality solutions, always exceeding expectations.

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Neutron VR
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Dedicated to bringing you news, updates and features relating to #VR and #AR technology. Contact us: https://www.vrfocus.com/contact-us/

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VR Focus
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Game Republic Ltd runs the two largest networks in the North of England – Game Republic and GaMaYo

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Game Republic
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Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

A world-class toolset and accessible workflows empower developers to quickly iterate on ideas and see immediate results without touching a line of code, while full source code access gives everyone in the Unreal Engine 4 community the freedom to modify and extend engine features.

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Unreal Engine
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Gateshead Council supports emerging technology companies and was the first council to create a VR network of Companies VRTGO Labs.

The Council is also developing a new state of the art facility for emerging tech companies called PROTO. This will be a one of a kind location for cutting edge tech companies and is located in the heart of the digital quays.

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Gateshead Council
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Sunderland Software City leads the consortium for the Digital Catapult Centre North East & Tees Valley on behalf of the 2 Local Enterprise Partnerships and the five local universities. Its work aims to help businesses and organisations from all sectors unlock insights and create new value from their data. It does this by educating potential customers on the opportunities within emerging technologies (including AR & VR).

For the intro:

Naomi Morrow Project Manager to the Digital Catapult North East and Tees Valley is here to talk to companies in the room around how they can get involved in the projects they host now with the new Digital Catapult strategy which now includes emerging technologies such as AR/VR. Previous projects have seen SMEs win contracts with corporates by demonstrating what opportunities technology provides whilst also helping corporates overcome internal business challenges.

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Digital Catapult Centre: North East & Tees Valley
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We work with people, companies and partner organisations to find and drive the science and technology innovations that will grow the UK economy.
Who we are
We’re an organisation of around 300 staff, drawn mainly from business. We work across the UK, with a head office in Swindon.
Our responsibilities
With a strong business focus, we drive growth by working with companies to de-risk, enable and support innovation. To do this, we work to:
• determine which science and technology developments will drive future economic growth
• meet UK innovators with great ideas in the fields we’re focused on
• fund the strongest opportunities
• connect innovators with the right partners they need to succeed
• help our innovators launch, build and grow successful businesses

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Innovate UK
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We are an award winning, creative technical team developing bespoke software pushing the boundaries of 3D Virtual Reality experiences and technology for Games, Retail and Enterprise. We pride ourselves in developing long-term relationships with our clients developing bespoke, high-quality solutions to solve their specific needs.

Our team of creatives and technologists collaborate to create elegant cross domain solutions. Our team of game technology experts break boundaries, using games technology to create novel real world enterprise, financial and retail solutions. We go above and beyond delivering a high quality solutions, always exceeding expectations.

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Neutron VR
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North East England has a vibrant, fast-growing tech cluster with an established niche in Virtual Reality/ Augmented Reality. Over 50 specialist gaming companies are supported by more than 70 university and college courses aimed specifically at nurturing talent for the gaming sector. We are also one of the lowest cost locations in the UK and Western Europe, with typical savings of £1m per annum compared to London for a 25-person studio. When combined with the thriving creative and cultural scene, renowned nightlife and a host of specialist properties for the sector, it’s clear to see why North East England Works for the gaming industry.

Invest North East England is the first point of contact for companies looking to invest in the region. Our experienced team opens the door for companies to North East England’s network of specialist organisations and individuals with the information, support and advice essential to any investment decision. We co-ordinate investment enquiries on behalf of our region's local authorities to ensure businesses are able to make the best decisions based on a wide array of information. To find out more, please visit www.investnortheastengland.co.uk or email enquiries@investnortheastengland.co.uk.

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Invest North East England

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